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Spore is a lot of fun

First INQpressions Evolving gameplay
Friday, 5 September 2008, 12:57

EA FINALLY RELEASED the long-awaited Spore today in some parts of the world, with the US version going on sale officially Sunday. That brings up three questions, is it a good game, a great game like topple Sim City, and can I run it on my system?

The short answers are yes, maybe and almost assuredly, in that order, but as always, there are a lot of caveats. Spore has an amazing amount of hype to live up to, and in this case it actually will do that, no Daikatana here.

Spore is billed as a sim to take a single-celled organism up to a space-faring race with everything in between, and it does that, just in steps, not linearly. There are five separate stages, Cell, Creature, Tribe, Civilization and Space, each radically different from the last.

spore_cell_stage

Cells like plant matter

The stages are delineated by a progress bar on the bottom of the screen. When you accomplish goals, you get points, and the bar moves up, and when you hit one of the breakpoints, you get an ability, or simply move on to something else. In the cell stage, every breakpoint you hit, you get bigger and the things that used to menace you become background art, but the big things that couldn't be bothered suddenly are very interested in turning you into a light snack.

spore_cell_on_cell

You must be at least 16 cells old to view this image

Once you have gotten to a break point, you can put out a mating call, and draw in a like-minded organism. From there, the screen fills with hearts, the music changes to something out of a Love Boat rerun, and your behavior changes. The cells flip over, eye each other, and then it is time for some hot cell-on-cell action. Unprotected cell-on-cell action leads to eukaryotic cell division, potential vice-presidental candidacies... and a new screen.

The new screen is an organism builder. While running around eating in a point-and-click manner, you get food, and occasionally parts. Those parts are used in this screen, you buy parts and put them on your cell. There may only be a dozen or two options, but you can place, tweak, resize and bend them until you age far more than you planned playing a video game. From there, you can paint the parts and test out your new blob.

If you are thinking that the customisations are endless, you are right. Most are cosmetic, but some change the game radically. If you end up the first stage with different mouthparts, you evolved, I mean you intelligently designed, from an herbivore to a carnivore. Some of these choices affect the later game, others do not. Some. like the mouthparts, are obvious while others are not.

Once your progress bar maxes out, you can evolve. This gives you a history of what your creature did, how long it took, and offers some new options to buy in the creator. Once you pick a set of legs, off you go to dry land and the Creature stage.

spore_creature

I live to kill

The Creature stage is radically different from the Cell stage. Instead of running around and eating the right type of food while avoiding bigger thingies, you have to socialise or antisocialise. In this stage, you get points by either befriending other creatures or wiping them out. Whenever you encounter a new race, you can be friendly or combative, usually your choice.

As your little spud progresses, he/she/it grows a brain and finds new parts scattered around the world. The brain allows you to pick up a posse of warped little creatures to help you charm the legs off the competition, or simply kill them.

As usual, you can put out a mating call, and then have some hot creature-on-creature action. The result is another entirely different creature creator screen where you spend the points gathered in the game to evolve your beastie. The option count here goes from a dozen or so to likely over 10 and, once again, some are cosmetic, others functional. Legs don't seem to do anything different other than guide how you walk, but your mouth definitely does.

The choices you make give your creature levels in one of four abilities in friendly or aggressive actions, or adds health and armor. If you plan on mauling all you behold, you can probably skip the fluffy cotton tail and simply get a mouth with more teeth. It isn't rocket science, but the choices are nearly infinite.

Once you and your posse survive and take over the world, or at least parts of it, you are then booted into the Tribe stage. This is, once again, radically different from the last part, and instead of controlling a creature, you run a tribe, with spuddy from the creature stage as the template.

spore_tribe_stage

Home sweet village

Tribe is similar to Creature in that you have to either impress or conquer neighboring tribes. The mechanics are quite different though, as are the customisation options. Your tribal currency is food, and you set your workers to semi-autonomously gather food, while your chief goes off and plays diplomat. The screen is not centered on any single point, so it takes a bit of time to become acclimatised to this phase.

Instead of customisig the critter himself, you pick costumes and accessories for the entire tribe. If you want to make the Red Fez of Great Power and Awesomeness, you can, provided your paint skills are up to snuff. Mine are not.

The next two stages, Civilisation and Space are a mystery to me, I didn't have enough time to finish Tribe, much less move on. That said, the first three stages grow fairly geometrically in complexity, and the next two sound like they will just do more of the same.

If that isn't enough, there are modes and sub-projects that you can play with until you die of old age. You can spend a long time simply creating creatures and painting them. When you do, things are automatically uploaded to EA for use as other races in the game. When you start a new game, it pulls down things other people made to populate your world as well. Quite a nice idea.

There are online tools, Sporepedia is the overarching name for them. You can share your creations with people, pull down theirs, and in general, socialise indirectly. Spore has the now mandatory achievements, including '42' (finding the center of the galaxy), Identity Crisis and Careless Parent. To say there is a lot here is understating things.

That brings us to the multi-hundred million, if not billion dollar question, is it a good game? The short answer is yes, but it won't topple Sim City as the greatest game that Will Wright ever did. So far, it is a lot of fun, but I don't feel the burning urge to drop my life and spend time only playing Spore. The thing about sims is that they grow on you, and soon enough, they do make you drop your life. Spore has the potential to do that, write me in a few weeks (email on top of the article) to find out if this one did.

More importantly than that, Spore has something for everyone. Not only can you go aggressive or friendly, you can not go anything at all. If you are one of the artistic set, you can spend your time making, modding and painting creatures. EA seems to be aiming for the casual gamer as well as the somewhat hardcore set, and has quite likely hit the mark. Halo griefers need not apply, but most others will find something to like in Spore.

You might think that a game this complex needs a huge machine to run, and luckily that is not the case, the system requirements are shockingly modest. If you have anything newer than an ATI 9500 or an Nvidia FX5900, you can run this game. EA even claims it will run on an Intel 945GM, the arthritic snail of modern integrated GPUs. On the CPU side, you need at least a P4/2.0 and 512M of ram, 768 if you are on the Broken OS.

Once really nice feature is that the Mac client is included in the game. All you need is OSX 10.5.3 and an Intel dual core CPU with 1G of Ram. Interestingly, on the Mac, you need at least an Intel GMA X3100, ATI X1600, or GeForce 7300 to run, Intel 950s and lower are right out. Sadly, there is no Linux client included.

Given those specs, how playable is it on the low end? The graphics settings have three main levels, low, medium and high. The test system I used for Spore was based on a Gigabyte MA790GP-DS4H mobo with an Athlon X2 4850e (2.5GHz) and a Phenom X4 9950 (2.6GHz) for the low and high end CPUs respectively. GPUs were the inbuilt GPU on the Gigabyte board, basically a 780G @ 700MHz and the wonderful Sapphire Radeon 4870X2 on the high end.

The graphics on Spore will not floor anyone who has played Crysis, but they still look quite good and get the job more than done. In fact, how well it ran on lower end machines impressed me. The game seems to have a hard cap of 30FPS, at least Fraps never showed anything above 30, and was pegged at that on with everything on high on the highest end testbed.

With the X4 and the Sapphire card in the machine, you could not make the FPS counter drop below 30 at all on a 30" monitor @ 2560*1600. When you pulled out the GPU and relied on the integrated graphics, the max rez was limited to 1920*1200, higher than that did not display correctly with the GPU/monitor combo I used.

I was expecting a huge drop in frame rates, so I started modestly, 1280*960 with everything set on low. Fraps showed a rock solid 30 FPS in the Tribal stage. Moving everything to medium, the frame counter was showing 24ish +/- 2, and that was quite playable. When the rez was upped to 1920*1200, low settings once again produced 30FPS, medium was averaging 12. Low settings were playable, medium was not.

If you stop and think about it, integrated graphics, albeit the best integrated part on the market, can now drive the hot new mainstream game at playable frame rates all the way up to 1920*1200. That is as much a testament to ATI as it is to EA/Maxis.

Putting in the dual core 4850e, it showed similar frame rates to the X4. In the creature stage, the 790G+X2 combo still pegged the 30FPS cap on low/1920*1200, and dropped to 16ish FPS on medium. Basically, this game is pretty solidly GPU bound, but the bindings are wrapped pretty loosely.

I was expecting level load times and world creation times to jump up with the slower CPU, but that never happened. If you remember back to Sim City, the world creation took ages on the Atari 520ST, and showed a distinct speedup with every MHz you could throw at it. Will Wright seems to have learned that lesson well in the intervening 25 years, now just about any dual core CPU, Intel or AMD, would be more than enough to power Spore well.

On the GPU front, it is certainly perfectly playable on integrated graphics, but having the settings on high does add a lot of life to the world. Low is flat and rather lifeless, medium is a huge step up. Given that, I would recommend at least a mid-range GPU for the game, $100 will buy you an ATI 3870, much more in a few weeks. Given that for a bit more than the game, you can get a GPU that makes things much prettier and a little smoother, it is hard to recommend anything else.

Overall, Spore is a worthy game. For the few days I have played it, there seems to be a lot of depth to it, and other people playing took some very different routes to diverging play styles. And this is only scratching the surface. Spore if definitely worth buying, and may be one of the great games out there, but that question will take time to fully flesh out. With horns. And a duck bill. Add a cotton tail if you have the points. In any case, Spore is worth buying.ยต

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Comments
Might Help with being Surgeon General.

Charl, did you try Ultimate64? maybe bit of overpower would fall into use? Seen lots of EA advertising on TV lately, At least they have Full Catalog of STUFF Built. Isn't that what stuck on Nameplaque: S.P.O.R.? something about being Shek. Just Like Microscope with Love Battles. drashek

posted by : SporeMate, 06 September 2008Complain about this comment
Rootkit

Haha, you have a rootkit on your PC now. That's why I'm not going to buy it, although I want to.

posted by : Inq reader, 06 September 2008Complain about this comment
No thanks

Only if I could install this more than three times. -_-

posted by : Pentti Perushullu, 06 September 2008Complain about this comment
Eco

Wasn't there an 80s 16-bit game with an almost identical concept? I think it was called Eco by Ocean Software.

posted by : Dan, 06 September 2008Complain about this comment
If...

If they choose to support and develope the game it could improve quite a lot. I assume that is the general idea, certainly its what Will Wright did with the Sims and made fun games people like to play that also pay for themselves (and then some). However to put the cat among the pigeons, Maxis strength (ongoing support and game development) is or perhaps was EA's weak point and it will be interesting to see who wins the philosophical battle between EA and Maxis. When you look at games like Sims and another example is Sword of the Stars (a tongue-in-cheek galactic 4X strategy game) which deserves a mention you see a model which starkly contrasts EA's previous attitude which gained EA a reputation which John Riccitielo said he would try to live down. Sword of the Stars producers Kerberos (plug) have just produced and are about to release A Murder of Crows (plug plug), a second expansion to SotS. Between expansions several patches have each added functionality as well as fixing bugs. This is a far cry from EA's "floggit and leggit" approach earlier this century to various titles which suffered from poor post release support and caused many gamers myself included to regard all EA titles with considerable suspicion. The sense of post release support is that it expands the fanbase with good support rather than hype, which in turn encourages word of mouth recommendation which is a fact of marketing on the web and further capitalises on the enthusiasm of the players by offering them more of what they want. A simple economic model of quid pro quo which EA seemed previously unable to adopt due to the misrule induced by placing accounting at the top of the corporate agenda. An object lesson for media publishers on how not to manage your empire (there's a game in that somewhere).

posted by : Richard, 06 September 2008Complain about this comment
DRM?

Some how I missed hearing about this game up until now. Sounds interesting as a casual gamer this is just the type of game I like. But I did a search to see what others think. Sony SecuROM crap? Only 3 installs? Oh well I guess I'll keep my $50.

posted by : Tom, 06 September 2008Complain about this comment
awesomeness

Does it run well on your nvidia cards Charlie? or have they all caught fire yet?

posted by : john, 06 September 2008Complain about this comment
What about DRM?

You forgot to mention the DRM in this game, it has the same SecuROM Mass Effect has. Enjoy the 3 limited installs before you have to beg EA support for the right to play a game you PAID for. This game was cracked before it was released in the US. DRM = waste of time

posted by : Joe, 06 September 2008Complain about this comment
Worthy Game

Well, I have to agree. I have never been a fan of the sims at all. However, this game has a twist which makes me laugh and enjoy the game. Different style of gameplay, using a different side of my brain makes it quite stimulating to say the least.

posted by : jim, 07 September 2008Complain about this comment
I wonder if creationist will play

Hmm I just can't help to think that creationists will think this is hell spawn. Evolving??? what's that, us mere humans can't play god .... does look like a cool game and nice to know that the game plays on almost anything.... heck I bet even my MSI Wind might be able to get it going :D. Cheers

posted by : db, 07 September 2008Complain about this comment
the world creation took ages on the Atari 520ST

Now that's a first for me; the venerable ST box mentioned in a 2008 next-gen game review. Can I have pretty charts with 'em ? thank you.

posted by : Aryan, 07 September 2008Complain about this comment
DRM

Last I heard, Spore had some draconian DRM in it. Does anyone know what it has? Hopefully not some rootkit.

posted by : regulas, 07 September 2008Complain about this comment
Spore = advanced tamaguchi

I tried spore the other day and it plays just like those japanese toys called tamaguchi's, you know, the small electronic toys where you feed a pet to keep it alive, only Spore is a bit more advanced. As a game it sucks though. It gets boring fast and you have to invent incentives to keep playing with the toy, but in the end it's not worth the time or money. Pity, because so much time and effort has been spent on making it. :/

posted by : Scyphe, 08 September 2008Complain about this comment
DRM Securom Virus infested rental game

Hi Charlie, I know that you're a deadly enemy of Vista DRM. How comes it that you like the Spore DRM? Why does your review not mention this properly? When you buy Spore you can only install it 3 times, after this point you should call EA and you're totally at their mercy. So this is NOT a buy, this is a RENTAL game. With the infamous Securom DRM virus: No uninstall, ressourcestealing, no control, always problems. If lost hours with Securom on other occasions. Only reformatting the HD gets rid of it. I'm really tired of EA and I never will buy this DRM crappy rental game.

posted by : Andi Blumer, 08 September 2008Complain about this comment
Hmmm...

"By Charlie Demerjian: That is as much a testament to ATI" Hmmmm, your biased reporting skills arn't showing through at all, charlie. Why don't you write up an article on how the newer ATI cards get up to a bajillion degrees celsius under load? BTW, my integrated nvidia video chip plays spore better (and cooler) than your ATI.

posted by : ostar, 08 September 2008Complain about this comment
Just like

... crack but not as expensive, first go got to "city mode" before I got itchy to start over. Second go got to space age in one sitting, there is an achievement for that btw. The reason its better than the sims, you know people spent hours, possibly DAYS building their lil critters and posting them online, and your winged, acid spitting, shark toothed, clawing monster and his buddies are ripping them limb from limb. As for the DRM, I don't care, whenever my machine craps out I reinstall and tell Home Server to rebuild the system and restore all the programs, it got around Mass Effects DRM, it will get around this one too :)

posted by : Damaged, 09 September 2008Complain about this comment
Lower end systems

I have AMD 2500+ 1,5GB ram and ATI 9600pro (1024x768). Only where I have noticed slowing down on graphics is the first 'EA/spore' video before "start game screen". And the game still looks nice. Also commenting the article where no "space-phase were seen": I first thought that there were the thing when game really changed, my planet almost got destroyed and really was fighting my race to live.. After one more 6h play I got the logic of the space generation, and still think that there's where the game actually begins because all first 4 phases were really easy on the normal level. but be careful when entering the space, if some war mongers are present remember to repair your homeplanets every city after every attack.. and that has been road to victory.. (repearing damaged cities are BTW boring!)

posted by : Mikko, 09 September 2008Complain about this comment
DRM must be challenged in the Supreme Court

We must, as consumers, demand that purchased goods, even software and other semi-intangible goods, be treated a true purchase - clear and free of any attachments to the original manufacturer. DRM violates that fundamental nature of a purchase, and chains the item back to another entity that must be consulted in order to determine if one is still allowed to use one's purchase, or whether the right has been revoked. What will eventually happen is someone will go to play their game - such as SPORE, in 3 or 5 years from now, and will find that they cannot due to the fact that EA (or whomever) had discontinued their DRM server - and thus made it impossible for anyone to lawfully play the game that they ostensibly purchased. This fight needs to be fought, so that the legality of this can be settled by our culture. Clearly, most people are deeply disturbed by the notion that they are being told that they are purchasing software, only to have the actual terms of that purchase turn out to look an awful lot more like a rental - with all of the rights being retained by the seller, with none given the buyer - including the inability to sell the purchase to a 3rd party. DRM is wrong. Piracy is wrong. But two wrongs do not make a right.

posted by : Mordachai, 17 September 2008Complain about this comment
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